Spatial video calls in virtual reality are free to challenge Zoom

Spatial video calls in virtual reality are free to challenge Zoom

The Spatial virtual collaboration platform, which can be considered the FaceTime in virtual reality, now becomes free. Also due to the Coronavirus epidemic, the collaboration platform will soon support web browsers, iPhones, Android and Oculus Quest. By facilitating access to the service, the company aims to attract users in search of something more engaging than a simple and chaotic call Zoom.

According to those who have had the opportunity to try it, the process to enter a conversation is not so different from when it already happens with Zoom, Webex or other collaboration tools: just click on a personalized link to enter a virtual living room, next to others avatar.

The 3D room, at least at the moment, seems to be a bit subdued, with the framerate not even close to 30 FPS, the bare minimum for fluid-looking 3D worlds. The launch of this virtual living room, however, does not seem to flood the resources of a normal PC too much, given that the company has decided to render the environment via the cloud, similar to the way services such as Google's Stadia work.

Spatial, the FaceTime in VR, becomes free and threatens Zoom

Obviously, the possibility of using Spatial on 2D screens weakens the originality of the platform, which gives its best when using a Virtual Reality viewer, such as Oculus Quest.

There are functions that can only be reached through the use of viewers. For example, entering a full-size 3D shop. Obviously, the potential of Spatial is not lacking, but it will be necessary to understand how the different companies could take a real advantage from 3D collaboration, especially if they regularly work with product renderings.

Anyway, but as more and more people adopt VR and AR viewers (the service also supports Nreal mixed reality glasses, which should arrive later this year), Spatial could be the ideal solution for remote collaboration .

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